An underlying principle in our work as software developers is that everyone should understand our work. From design to production, we strive to produce sensible models for other humans to understand. We design requirements for clarity, and hammer them out until everyone involved agrees that they make sense. We write code that is self-documenting, employs conventions, and uses design patterns, so that other developers can better comprehend how it works. We write tests that tell detailed stories about software behavior – stories that are not only truthful, but easily understood. We enshrine this principle in the tools and processes we use, in quality assurance especially, with tools like Cucumber and Gherkin, which emphasize collaboration and communication.
We are storytellers
To that end, I propose an exercise in which we try on a new hat – the storyteller.
I sense some parallel between my experience as a reader and my experience in quality assurance. I feel sensitive to the difference between an easy, accessible writing style, and writing that is denser and more challenging. Popular authors like Stephen King are criticized for being too prolific, too popular, and too easy to read, but there is a great value in accessibility – reaching a wide audience is good for the business model.
In software development, striving for accessibility can be valuable. Most of the difficulty that I’ve witnessed and experienced can be attributed not to the inherent complexity of code, or to the scale of a system, but to simple miscommunications that occur as we work to build them. From the perspective of quality assurance, it’s particularly harmful when our tests, our expressions of expected system behavior, are difficult to understand. In particular, I find that test data which drives a test is difficult to understand, untrustworthy, and time-consuming to manage.
When I say “test data”, I’m speaking broadly about information in our systems as it is employed by our tests. It’s helpful to break this down – a common model categorizes information as master data, transactional data, and analytical data.
Most of the data that we directly reference in our tests falls into the category of master data. Master data includes business entities like users, products, and accounts. This data is persistent in the systems that we test, and it becomes persistent in our tests too – most test cases involve authenticating as some kind of user, or interactioning with some kind of object (like a product). This is usually the main character in our stories.
Transactional data is just what it sounds like – transactions. In our systems, this may include purchases, orders, submissions, etc – any record of an interaction within the system. We don’t usually express this directly in our tests, but transactional data is intrinsically linked to master data, and the entities that we use in our tests are further defined by any associated transactional data.
The last category is analytical data, which is not obviously expressed in our tests. This encompasses metrics and measurements collected from production systems and users to make business decisions that drive software development. It tells us about the means by which users access our systems, and the way that they use them. This data is also a part of our tests – we employ information about real users and real interactions to improve our testing, and all of our test data becomes a reflection of the real world.
What does our test data typically look like?
I wouldn’t judge a book by it’s cover, but I would like to read test data at a glance. That’s not easy to do when we share user data that looks like the following example:
We don’t know much about this user without doing further research, like slinging SQL queries, or booting up the app-under-test to take a look. This information is not recognizable or memorable, and it undermines the confidence of anyone who would attempt to read it or use it. It tells a poor story.
Why do we construct data like this? The test data I remember using most often was not particularly well-designed, but simply very common. Sometimes a user is readily shared amongst testers because it is difficult to find or create something better – I give this user to you because it was given to me. At best, we could infer that this is a fair representative of a “generic user” – at worst, we may not even think about it. When we discover some strange new behavior in the system, something which may be a real defect to act on, we often need to ask first “was this data valid?”
Would our work be easier if our data was more carefully constructed?
As an example, I present the Ward family. I designed the Ward family to test tiers of a loyalty points system, and each member represents a specific tier. For the highest tier user, with more rewards than the others, I created Maury Wards. For the middle tier, a user with some rewards – Summer Wards. To represent the user who has earned no rewards – Nora Wards. If the gag isn’t obvious, try sounding out the names as you read them.
I created these users without much though. I was just trying to be funny. I don’t like writing test data, and making a joke of it can be motivating. What I didn’t realize until later is that this data set was not only meaningful, but memorable. I found myself re-using the Ward family, every time I needed a specific loyalty tier, for months. I knew what this data represented, and I knew exactly when I needed to use it.
Beyond the names, I employed other conventions that also made this data easier to use. For example, I could summon these users with confidence in all of our test environments because I gave them email addresses that indicated not only what kind of user they are, but what environment they were created in. I recommend applying such conventions to any visible and non-critical information to imbue data with meaning and tell a clear story.
What could we do to tell a more detailed story?
User stories are relayed to us through an elaborate game of telephone, and something is often lost along the way. Take a look at the following example, and you may see what I mean.
“As a user”. Right there. This example may seem contrived, but I’ve seen it often – a user story without a real user. This doesn’t explicitly encourage us to consider the different real-world people who will interact with our software, and the kind of tests that we should design for them. It would probably make an individual requirement clumsy to include much more explicit information about the user, but it is important. Imagine that this feature was tested with “a user”, and it passed without issue – great. But what about Dan? Dan does all of his business online, and doesn’t shop in-store. Where he lives, our system won’t even recommend a nearby store. How can we avoid forgetting about users like Dan?
If we can’t describe the users in a requirement, what can we do?
Alan Cooper, software developer and author of The Inmates Are Running The Asylum, argues that we can only be successful if we design our software for specific users. We don’t want all users to be somewhat satisfied – we want specific users to be completely satisfied. He recommends the use of personas – hypothetical archetypes that represent actual users through the software design process. UX designers employ personas to infer the needs of real-world users and design solutions that will address them, and for quality assurance, we should use the same personas to drive test case design and execution.
If I expanded a member of the Wards family into a full persona, it might look like the following example – a little something about who the user is, where they are, and how they interact with our system.
A persona includes personal information about a user, even seemingly irrelevant information, like a picture, name, age, career, etc – to make them feel like a real, relatable person. Thinking about a real human being will help us understand which features matter to the user, and how the user will experience these new features, to design test cases which support them.
A persona includes geographic location, especially when relevant in our tests. Software might behave differently depending on the user’s specific GPS location, local time zone, and even legislation. A user may be directed to nearby store locations or use a specific feature while in-store. Our software may behave differently depending on time and date – for example, delivery estimates, or transaction cut-off times. Our software may need to accommodate laws that make it illegal to do business across geographic boundaries, or to do business differently. The California Consumer Privacy Act (CCPA) is a recognizable example with implications for all kinds of software-dependent businesses.
A persona also includes information about the technology that a user favors. This is the lens through which they view our software, and it changes the user experience dramatically. How is this feature presented on PCs, smartphones, and tablets? Does it work for users on different operating systems? Which browsers, or clients, do we support? We can design personas for users with many combinations of hardware and software, and then execute the same test with each of them.
Hope lives in Honolulu, Hawaii, and I chose the name because the ‘H’ sound reminds me that. She lives in the Hawaiian-Aleution time zone, which can be easy to forget about if we do most of our testing against a corporate office address. She uses a Google Pixel 3 and keeps the operating system up-to-date – currently Android 10. While Honolulu is a major city, I took a liberty of assuming a poor internet connection – something else which may not be tested if don’t build personas like this.
Lee lives in Los Angeles, CA – Pacific Time Zone. He uses an iPhone-XS Max, and he doesn’t update the operating system immediately – he’s currently using iOS 12. He has a good network connection, but there’s a wrinkle – he’s using other apps that could compete for bandwidth and hardware resources.
Cass lives in Chicago, IL – Central Time Zone. She’s another Android user, this time a Samsung device, currently running Android 9. She has a good connection, but she’s using other apps which also use her GPS location.
How do we manage all of this?
If I asked you today, “where can I find a user who meets a specific condition,” where would you start? How is your test data managed today? There are plenty of valid solutions, like SharePoint, wikis, network drives, etc – but don’t think of the application database as a test data library – in test environments, it is not a library, but a landfill. There is too much to parse, too many duplicates, too much invalid data – we can only find helpful data if we are very good at finding it. Keep personas and detailed data somewhere that can be easily accessed and manipulated.
We can further reduce the work of test data management by treating the collection like a curated, personal library, where every story is included for a reason. Take care to reduce noise by eliminating duplicate data sets, and removing invalid ones. Name data sets for reference so that they can be updated or recreated as needed without disrupting the requirements, test cases, and software developers that use them.
In summary, I advocate the following:
- Test data should be recognizable and memorable
- Test data should be realistic and relatable
- Test data should be curated and readily available
The Inmates Are Running The Asylum, Alan Cooper
Types of Enterprise Data
2 thoughts on “Fictional Test Data”
I like the post. Well written Josh!